Scorer

Gin Rummy

How to play
Setup

Two players. Deal 10 cards each from a standard 52-card deck. Flip the next card face-up to start the discard pile; the rest forms the stock.

The deal

On your turn, draw the top card from the stock or the discard pile, then discard one card face-up. The goal is to organize your hand into melds: sets of 3+ cards of the same rank, or runs of 3+ consecutive cards in one suit. Unmelded cards are deadwood (Ace=1, face cards=10, others=face value).

Ending the hand

When your deadwood is ≤ 10, you may knock to end the hand. With zero deadwood, you have gin. The defender may lay off their deadwood onto the knocker's melds (not allowed on gin).

Scoring — Knock

Knocker scores the difference between opponent's deadwood and their own.

Scoring — Gin

Gin scores opponent's deadwood plus a 25-point bonus.

Scoring — Undercut

If the defender's deadwood is ≤ the knocker's after laying off, they score the difference plus a 25-point bonus.

End of game

First player to 100 wins. Winner gets a 100-point game bonus; each player also gets 25 per hand they won (box bonus).

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